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Infested Mayan catacombs project
realized in two months using a Zbrush/Maya workflow for high and low poly modelling, and the Substance (Designer and Painter) suite for texturing. Rendered and integrated in Unreal Engine 4.
Atrium
T-shaped crossroads module
Shrine
Turn module
Crumbled corridor
Cul-de-sac module
Back to the atrium
T-shaped crossroads module
Staircase
Stairs module
Sacrificial temple
Special room module
Harry Potter project
realized in three months using a Maya for the modelling, and Photoshop/Bitmap2material for texturing. Rendered and integrated in Unity.
Top floor main corridor
Harry Potter project : my take on the Manor of the Blacks, 12, Grimmauld Place
Regulus' room
Harry Potter project : my take on the Manor of the Blacks, 12, Grimmauld Place
Sirius' room
Harry Potter project : my take on the Manor of the Blacks, 12, Grimmauld Place
Balcony and Sirius' enchanted bike
Harry Potter project : my take on the Manor of the Blacks, 12, Grimmauld Place
Hive zombie final result
profile
Hive zombie final result
face
Textured turn
Wireframe
6148 tris
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