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Infested Mayan catacombs project

 realized in two months using a Zbrush/Maya workflow for high and low poly modelling, and the Substance (Designer and Painter) suite for texturing. Rendered and integrated in Unreal Engine 4.

Harry Potter project

 realized in three months using a Maya for the modelling, and Photoshop/Bitmap2material for texturing. Rendered and integrated in Unity.

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