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Character animations

On my graduation project, we have 3 non playable character profiles.

I was responsible for modeling, rigging and animating them, which I did using the same skeleton.

Within the game engine we added blendshapes to make them more alive.

I had a lot of fun differenciating their personnalities through a select few, characterized action animations!

Walk cycle

Walk cycle

Jumpscared

Jumpscared

Scared running cycle

Scared running cycle

Cowering (when scared and stuck)

Cowering (when scared and stuck)

Planting flag at avisited site

Planting flag at avisited site

Eating snack and littering

Eating snack and littering

Monkey photo action

Monkey photo action

Idle cycle

Idle cycle

Hi! Reaction as the player hovers

Hi! Reaction as the player hovers

Sniffing in search for food

Sniffing in search for food

Bear photo action

Bear photo action

Crocodile photo action

Crocodile photo action

On my graduation project, we have 3 non playable character profiles.

I was responsible for modeling, rigging and animating them, which I did using the same skeleton.

Within the game engine we added blendshapes to make them more alive.

I had a lot of fun differenciating their personnalities through a select few, characterized action animations!

3D assets and Fx

On my graduation project, we have 3 non playable character profiles.

I was responsible for modeling, rigging and animating them, which I did using the same skeleton.

Within the game engine we added blendshapes to make them more alive.

I had a lot of fun differenciating their personnalities through a select few, characterized action animations!

Scene compositing and level building

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