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Character animations
On my graduation project, we have 3 non playable character profiles.
I was responsible for modeling, rigging and animating them, which I did using the same skeleton.
Within the game engine we added blendshapes to make them more alive.
I had a lot of fun differenciating their personnalities through a select few, characterized action animations!
![]() Walk cycle | ![]() Jumpscared | ![]() Scared running cycle |
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![]() Cowering (when scared and stuck) | ![]() Planting flag at avisited site | ![]() Eating snack and littering |
![]() Monkey photo action | ![]() Idle cycle | ![]() Hi! Reaction as the player hovers |
![]() Sniffing in search for food | ![]() Bear photo action | ![]() Crocodile photo action |
On my graduation project, we have 3 non playable character profiles.
I was responsible for modeling, rigging and animating them, which I did using the same skeleton.
Within the game engine we added blendshapes to make them more alive.
I had a lot of fun differenciating their personnalities through a select few, characterized action animations!
3D assets and Fx
On my graduation project, we have 3 non playable character profiles.
I was responsible for modeling, rigging and animating them, which I did using the same skeleton.
Within the game engine we added blendshapes to make them more alive.
I had a lot of fun differenciating their personnalities through a select few, characterized action animations!
Scene compositing and level building
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