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Character animations

On my graduation project, we have 3 non playable character profiles.

I was responsible for modeling, rigging and animating them, which I did using the same skeleton.

Within the game engine we added blendshapes to make them more alive.

I had a lot of fun differenciating their personnalities through a select few, characterized action animations!

On my graduation project, we have 3 non playable character profiles.

I was responsible for modeling, rigging and animating them, which I did using the same skeleton.

Within the game engine we added blendshapes to make them more alive.

I had a lot of fun differenciating their personnalities through a select few, characterized action animations!

3D assets and Fx

On my graduation project, we have 3 non playable character profiles.

I was responsible for modeling, rigging and animating them, which I did using the same skeleton.

Within the game engine we added blendshapes to make them more alive.

I had a lot of fun differenciating their personnalities through a select few, characterized action animations!

Scene compositing and level building

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